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TripoSR

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An open-source, ultra-fast image-to-3D reconstruction model

An open-source single-image-to-3D reconstruction model jointly developed by Tripo AI and Stability AI. It generates a 3D mesh from a single image in under a second and can be run locally.

Open sourceCommercial use OK
Edge

vs. similar tools: Its key differentiator is being open source under the MIT license, free for commercial use, with inference in under a second on a GPU.

Overview

At a glance

  • Under-one-second inference on a GPU, speed score of 92
  • MIT license, free for commercial use, value score of 90
  • Open source, so it runs locally on your own machine
  • No rigging or texturing; output is OBJ mesh only
  • Ease-of-use score of 58 and you must supply your own GPU
  • Best for: 3D developers and researchers comfortable running their own GPU setup
Read more

TripoSR is an open-source single-image-to-3D reconstruction model jointly developed by Tripo AI and Stability AI. Feed it one image and it produces a 3D mesh, and it is designed to run locally on a GPU. It fits 3D developers and researchers comfortable with their own machines who want to spin up meshes quickly for prototyping.

Its biggest strengths are speed and cost. Inference finishes in under a second on a GPU, pushing the generation-speed metric to 92, and the MIT license makes it free even for commercial use, lifting the value score to 90. Being able to download the code and run it unlimited in your own environment with no usage fees is the core appeal of an open-source model. Output is delivered as an OBJ mesh.

The limits lie in scope. There is no rigging or texturing, so adding a skeleton or surface detail to the generated mesh requires post-processing in other tools. There is no Korean support either.

In short, for developers who handle a GPU directly and need fast, cost-free mesh generation, it is a strong pick. If you want rigged, textured, finished assets, or an easy install-free tool, it is better to look at other 3D generation services that include post-processing features.

Pricing

PlanMonthly priceLimits
Open source$0/moMIT license; requires your own GPU resources; commercial use permitted.

Specs

Output formats
OBJ
Rigging
Not supported
Texturing
Not supported
API
No
Open source
Yes
Self-hosting
Available
Korean support
Not supported
Commercial use
Allowed

Popularity

Buzz and recognition on absolute thresholds

32

Absolute-threshold score

32

High confidence3/3 signals

Hacker News buzzYouTube recent resultsGitHub starsHacker News buzz Criterion: Sum of Hacker News story points from strict title matches. Raw value: 12 pts Absolute-threshold score: 3.2/10 Updated: 2026-06-12YouTube recent results Criterion: YouTube Data API recent video search result estimate over the past 30 days. Raw value: 6 results Absolute-threshold score: 2.4/10 Updated: 2026-06-12GitHub stars Criterion: GitHub stargazers for the public repository, when available. Raw value: ★ 6,610 Absolute-threshold score: 7.4/10 Updated: 2026-06-12

Each axis maps to a 1-10 absolute threshold where 10 means broadly recognizable. Collected: 2026-06-12.

By popularity

  • 88
    Meshy

    Its strength is delivering high-quality PBR texture generation plus automatic rigging and animation, all on a single platform.

  • 77
    Tripo AI

    Its key differentiators are industry-leading generation speed and clean mesh quality that's ready to drop straight into a game.

  • 76
    Scenario

    Its core advantage is custom model training that keeps a project's signature art style consistent while mass-producing assets.

  • 66
    Sloyd

    What sets it apart is instantly tuning hundreds of parametric templates with sliders to produce game-ready assets with clean topology and automatic UVs.

  • 36
    Rodin (Hyper3D)

    Photorealistic output quality, high-resolution textures, and a credit model that only charges on download set it apart.

Compare TripoSR

Last updated: 2026-05-30

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